class MinMapLayerTree{
    constructor(){
        this._minMapLayerTree = null;
    }
    initData(viewer,treeData){
        this._minMapLayerTree = new agcim.scene.LayerTree();
        this._minMapLayerTree.loadInitializeLayers(viewer, treeData);
    }
    destroy(){
        if(this._minMapLayerTree){
            this._minMapLayerTree.removeAll();
            this._minMapLayerTree = null;
        }
    }
}
export default MinMapLayerTree;